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Whistful Peace - UE5 Environment

‘Whistful peace’ is my second project setting up a potential game environment scene in Unreal Engine 5. We had to create a close shot of a desired focal point with an appropriate environment for this given assignment at Howest DAE. I imagined a fallen hero, shot by an arrow, resting on a dead tree trunk in a peaceful forest. Now, having become a skeleton, he lies regretful of not having achieved his purpose. His lantern sparks light, proclaiming he did not give up and might come back to fulfill his objective. A determination burning bright even after his passing.

sound on

sound on

sound on

Progress Shots

Breakdown

1k Texture Set for my self-made assets

1k Texture Set for my self-made assets

self-made assets

self-made assets

wireframe of the self-made assets

wireframe of the self-made assets

self-made tree created through 'Procedural Vegetation' in Unreal

self-made tree created through 'Procedural Vegetation' in Unreal